What is Light No Fire?
The pitch is simple and ambitious. A shared, procedurally generated planet at the scale of Earth. Players build homes and settlements, explore across continents and oceans, and exist together in one continuous space. The official description emphasizes survival, role-playing depth, and a world thick with lore. Sean Murray called it “the first real open world,” a phrase aimed at the idea of removing invisible seams and hard boundaries that usually limit open worlds.
There is no release date. Platforms are not confirmed. A Steam page is live with wishlisting available, and the official press kit lists both release date and platforms as TBC.
The Voyagers update is the real clue
No Man's Sky Voyagers update. Credit Hello Games
Voyagers for No Man’s Sky adds Corvette-class starships that are fully walkable, furnishable, and multi-crew. You can get up in flight, invite friends aboard, spacewalk, skydive from the ship, and use an autopilot. The patch notes also add multiple physics worlds for walking on moving ships, a time-limited Corvette expedition, DLSS 4 on PC, and moment-based order-independent transparency for cleaner glass and other transparent materials. Hello Games directly links this tech to Light No Fire and calls out “real oceans” that need large boats and crews.
“Much of the technology we’re introducing with Voyagers is shared with our next game, Light No Fire, which is a truly open world, a shared Earth-sized planet, with real oceans to traverse, needing large boats and crews.” No Man's Sky
Five takeaways for Light No Fire from Voyagers
These are informed inferences, not confirmed features.
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Walkable vehicles and relative spaces are solved
Voyagers’ “multiple physics worlds” show players can walk around on fast-moving platforms. That maps to boats or mounts you can traverse while they move. -
True long-distance travel is on the table
The studio’s own wording says “real oceans.” Autopilot, mission radar, spacewalks, and skydiving all support active long trips rather than menu travel. Expect navigation and endurance systems, but treat this as likely, not guaranteed. -
Multi-crew gameplay is a pillar
Voyagers pushes crews on a shared ship, with a Corvette expedition built around it. The analogy for Light No Fire is large boats with roles for multiple players. -
Building on moving foundations is plausible
Players furnish and wire interiors inside a moving Corvette. That suggests mobile bases like ships or caravans in Light No Fire, but this remains inference. -
Visual and performance tech will carry over
Worlds Part I and II updated water, clouds, lighting, terrain, and even added gas giants and deeper oceans. Voyagers adds MBOIT, PSSR, XeSS 2, and DLSS 4. The pipeline is clearly geared for big outdoor vistas and large bodies of water.
Light No Fire. Credit Hello Games
What we still do not know
We do not have a release window. We do not know the full roster of platforms beyond PC. We have not seen a full gameplay. The reveal trailer and official materials show mounts, melee weapons, spell-like attacks, climbing, diving, and permanent structures, but not the granular systems that sit under them.
Bottom line
The studio’s own wording connects the dots. Light No Fire is a shared, Earth-scale fantasy world with “real oceans” and “large boats and crews.” Voyagers proves the team has walkable, customizable vehicles, multi-crew play, and long-distance travel working in a live game. Until Hello Games locks a date and shows a longer demo, that is the best read on what to expect. A world built to be crossed together, with the tech to make crossings feel real.
Follow the game on Looking Forward To here to stay up to date.